Equinox

2001 · Scenariusz / Przygoda / Moduł

Equinox

This short fantasy adventure is designed for four characters of 7th level, and presents a reasonable challenge for parties from 6th to 8th level. It can be placed in any campaign world and suits any mix of classes. On the spring and fall equinoxes, a mysterious building appears on a high hill for only twelve hours. Described variously as a monastery, library, or temple, it emerges at dawn when sunlight reaches a tall white tower and vanishes at sunset as the last light leaves its black twin. The party explores this fleeting site and uncovers what lies within before it disappears.

Gracze
0
Kości (głównie d20)Oparte na poziomach (zdobywaj PD i awansuj)Oparte na rasie (rasa/gatunek gracza wpływa na rozgrywkę)

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