Equipment and Design

2006 · Zasady podstawowe (min. potrzebne do rozgrywki)

Equipment and Design

A hard-science science-fiction roleplaying game set in a universe of plausible alien worlds, consistent physical laws, and believable societies. Characters explore unfamiliar planets, encounter mysterious artifacts and cultures, and investigate the reasons behind the strange things they find. The setting allows faster-than-light travel while keeping technology, environments, and behavior grounded in scientific and social principles. Equipment and designs support travel, exploration, and interaction across a varied interstellar civilization.

Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na poziomach (zdobywaj PD i awansuj)

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