Esotérisme au XIXe siècle

2014 · Świat kampanii (świat gry)

Esotérisme au XIXe siècle

A sourcebook for playing Call of Cthulhu in the Victorian era, focusing on the 19th century’s fascination with the mysterious and supernatural. It explores occultism, spiritualism, theosophy, haunted houses, ghost ships, strange creatures, and other unexplained phenomena, along with the debates that led to the emergence of psychical research. Historical movements, personalities, and period details are supported by extensive documentation and contemporary photographs.

Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Oparte na atrybutach/statystykach (STR, CON, PER itp.)Losowe generowanie atrybutów (podczas tworzenia postaci)

Dane gry (gracze, czas gry, wiek, twórcy) z BoardGameGeek.