Et Navn

1998 · Scenariusz / Przygoda / Moduł

Et Navn

In a harsh landscape scarred by firestorms, tribes live among the ruins of an ancient civilization destroyed by a catastrophic war between the gods. People earn a name by finding one of the gods’ magical objects, such as the blue stone worn by a chief’s daughter. Players portray rivals seeking these relics and competing to claim the daughter’s hand. The game is based on the GURPS system and requires some familiarity with it.

Gracze
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Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Oparte na heksach (używa terenu heksagonalnego do ruchu/bojów)

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