Festival of the Bizarre

2009 · Scenariusz / Przygoda / Moduł

Festival of the Bizarre

The characters travel to the Thaecian Isles on a mission to recover a Gnorl’s missing Secret, arriving in time for the famous Festival of the Bizarre. Designed for a mid- to high-level party, this setting supports an ongoing campaign rather than a single linear adventure. The islands are presented as an open-ended realm for exploration, with dangers, unusual encounters, rare magic, and treasures dating back to the Great Disaster. The characters may pursue the central mystery or choose their own path across the isles.

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Świat kampanii (świat gry)Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Oparte na atrybutach/statystykach (STR, CON, PER itp.)Kości (głównie d20)

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