Finger of the Wind

2000 · Scenariusz / Przygoda / Moduł

Finger of the Wind

A seven-round D&D 3rd Edition adventure originally designed for the 2000 D&D Open and the RPGA tournament at GenCon. The campaign is divided into seven chapters: The Cairns, Ogremeet, The Drow of Zuggtmoy, The Great Gate, Storm Winds Blow, Tests of the Wind Dukes, and Sounding the Chime. A Dungeon Master booklet and a separate booklet of character sheets support play, with each round intended to be run as a distinct session.

Oparte na atrybutach/statystykach (STR, CON, PER itp.)Kości (głównie d20)Oparte na poziomach (zdobywaj PD i awansuj)

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