Forevergreen

2006 · Scenariusz / Przygoda / Moduł

Forevergreen

A one-round Living Greyhawk regional adventure set at Lockswell Manor, where an approaching orc horde threatens the estate. As Dyvers and Greyhawk both claim responsibility for its protection, characters become involved in a dispute that could escalate into open conflict. The adventure focuses on diplomacy, opportunism, and the growing Gnarley threat, and is designed for characters of levels 1–14.

Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na klasach (Pilot, Czarodziej, Naukowiec itp.)Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)

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