Fuzion Core Rules

1997 · Zasady podstawowe (min. potrzebne do rozgrywki)

Fuzion Core Rules

A flexible tabletop roleplaying system designed to support a wide range of settings and genres. Characters can move between campaigns and worlds while adapting their abilities to new surroundings. The rules include skills, perks, talents, magic, clerical spells, psionics, superpowers, equipment, weapons, armor, and transportation spanning medieval technology through the far future. These elements can be combined to create campaigns, recreate existing settings, or build new ones using a compact, integrated rules framework.

Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Oparte na punktach (przydzielaj punkty, aby zdobywać umiejętności, moce itp.)Oparte na atrybutach/statystykach (STR, CON, PER itp.)

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