Ghosts at the Waterside

2002 · Scenariusz / Przygoda / Moduł

Ghosts at the Waterside

A one-round Living Greyhawk adventure set in Perrenland, for characters of levels 1–8. An encounter with lizardfolk at a river crossing brings a plea for help from the ghost of a notorious bandit, leading the party to the troubled village of Leuchtturmdorf on the shores of Lake Quag, north of Traft City. The characters must investigate the village’s troubles and determine whether they can intervene in time.

Oparte na atrybutach/statystykach (STR, CON, PER itp.)Kości (głównie d20)Oparte na poziomach (zdobywaj PD i awansuj)

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