Grappling For Beginners: How to Strike, Hold & Throw!

2006 · Suplement (reguły/opcje rozszerzające rozgrywkę)

Grappling For Beginners: How to Strike, Hold & Throw!

This short supplement replaces the standard grappling rules with a streamlined system for unarmed combat, including punches, kicks, bites and similar attacks. It divides combat into three basic moves—strike, hold and throw—while revising related feats and adding a few new ones. The abstract d20 approach remains intact, allowing characters to combine these moves to pin opponents, throw them to the ground or hold them in place for follow-up attacks without detailed martial arts maneuvers.

Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na poziomach (zdobywaj PD i awansuj)

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