Grave Disturbance

2001 · Scenariusz / Przygoda / Moduł

Grave Disturbance

An investigative fantasy adventure set in the Highfolk region of Greyhawk. Characters travel from Highfolk town to Verbeeg Hill to assist the Smiling Halls of Good Fortune, a temple to Norebo offering payment for what appears to be simple work. The assignment leads into a mystery involving danger and death, despite the temple’s promises of an easy task. Designed for characters of levels 2–6, it forms the first part of the A Slow Rot storyline.

Oparte na atrybutach/statystykach (STR, CON, PER itp.)Kości (głównie d20)Oparte na poziomach (zdobywaj PD i awansuj)

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