Grimm Evidence

2005 · Scenariusz / Przygoda / Moduł

Grimm Evidence

Adventurers await a meeting with Melton Daderhoff and potential clients in the offices of the Fraternity of Venturers. While the firm maintains a professional appearance, questions arise about its interest in the group—and the lion growling behind a nearby door. This scenario is provided as a 39-page PDF, with a separate 14-page PDF containing printable player certificates.

Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na klasach (Pilot, Czarodziej, Naukowiec itp.)Kości (głównie d20)

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