Guard Towers, Thieves Guilds, and Private Clubs

2002 · Suplement (reguły/opcje rozszerzające rozgrywkę)

Guard Towers, Thieves Guilds, and Private Clubs

A Game Master reference for creating guard towers, thieves’ guilds, and private clubs during preparation or play. Choose details from organized categories to generate a fully mapped location, equipped NPCs, patrons, objects, traps, and locks in minutes. NPCs can be customized by race, alignment, challenge rating, domains, spells, and other traits to fit the campaign. Quick-reference sheets support reuse at the table.

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Oparte na rasie (rasa/gatunek gracza wpływa na rozgrywkę)Kości (głównie d20)Kości (różne)

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