Guilds

2015 · Suplement (reguły/opcje rozszerzające rozgrywkę)

Guilds

Adventurers rely on organized groups for employment, rewards, training, equipment, shelter, and supernatural aid, even as guilds and other institutions impose laws, taxes, and social obligations. The game focuses on organizations such as guilds, tribes, armies, temples, crime syndicates, and secret conspiracies, detailing their benefits, requirements, influence, titles, languages, and geographic reach. Players can use social advantages and organizational connections to gain status, supplies, allies, magical support, and new opportunities between expeditions.

Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Oparte na punktach (przydzielaj punkty, aby zdobywać umiejętności, moce itp.)Kości (głównie d6)

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