GURPS Steampunk

2000 · Suplement (reguły/opcje rozszerzające rozgrywkę)

GURPS Steampunk

A sourcebook for campaigns set in an alternate 19th century shaped by steam technology, scientific discovery, and high adventure. It covers the era’s history, geography, politics, customs, weapons, warfare, and technologies, along with inventions such as power plants, vehicles, analytical engines, and airships. The book adds rules for weird sciences, including etheric physics and psychical research, as well as new advantages, disadvantages, skills, and character templates. It also provides campaign seeds for alternate worlds involving exploration, rival powers, Martian expeditions, and struggles against mechanized or subterranean threats.

Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Oparte na punktach (przydzielaj punkty, aby zdobywać umiejętności, moce itp.)Kości (głównie d6)

Dane gry (gracze, czas gry, wiek, twórcy) z BoardGameGeek.