HârnMaster

2003 · Zasady podstawowe (min. potrzebne do rozgrywki)

HârnMaster

A character-generation and combat system for adventures in the Hârnic setting. Characters begin with a range of occupations, experience levels, incomes, guild connections, and contacts with influential people. Rules cover religious, Shek-Pvar, and military careers, supporting exploration of social relationships and advancement. Combat uses an interactive system with tactical choices, including integrated mounted combat and size rules for encounters between creatures of different scales. The bestiary includes statistics for numerous creatures, including the distinctive Ivashu, Gargun, and Yelgri.

Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Kości (głównie d6)Oparte na atrybutach/statystykach (STR, CON, PER itp.)

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