Harvest Time

2003 · Scenariusz / Przygoda / Moduł

Harvest Time

A new keep on the border of the Vast Swamp is ready, and a great harvest festival is planned to celebrate its completion. When people begin disappearing before the festivities, adventurers must investigate the troubling signs and uncover what is happening. This one-round Regional Living Greyhawk adventure is designed for APLs 1–8.

Oparte na atrybutach/statystykach (STR, CON, PER itp.)Kości (głównie d20)Oparte na poziomach (zdobywaj PD i awansuj)

Dane gry (gracze, czas gry, wiek, twórcy) z BoardGameGeek.