Hasenpfeffer in Jackboots

2014 · Scenariusz / Przygoda / Moduł

Hasenpfeffer in Jackboots

Players escort an aging Dracomancer to confront three dragons, but a portal at the Ash Mountains sends the party into a German prisoner-of-war camp in transformed animal forms. They must navigate the camp, evade its Nazi guards and eccentric commander, and find a thief trapped as a cat. The adventure can begin with old-school fantasy rules and shift to a narrative-focused system after the portal, or use either ruleset throughout.

Oparte na poziomach (zdobywaj PD i awansuj)Oparte na klasach (Pilot, Czarodziej, Naukowiec itp.)Oparte na rasie (rasa/gatunek gracza wpływa na rozgrywkę)

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