Hasken's Manor

2003 · Scenariusz / Przygoda / Moduł

Hasken's Manor

A coastal town’s abandoned manor has become a base for a band of hobgoblins, and the local authorities seek adventurers to clear them out. Their presence may be temporary, the beginning of a larger settlement, or part of a more dangerous plan. Designed for four 7th-level characters, this adventure explores the neglected manor, uncovers the hobgoblins’ activities, and confronts the threat occupying the property. It is suited for placement in a campaign set near a shallow sea.

Oparte na atrybutach/statystykach (STR, CON, PER itp.)Kości (głównie d20)Oparte na poziomach (zdobywaj PD i awansuj)

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