Hegemony: Poprowadź Swoją Klasę do Zwycięstwa – Kryzys i Kontrola

2023 · Dodatek do gry podstawowej

Hegemony: Poprowadź Swoją Klasę do Zwycięstwa – Kryzys i Kontrola

Players take the roles of competing political classes as the old order collapses and a new order seeks stability. Gameplay introduces crisis events, response cards, and alternative events that force players to adapt policy and resource allocation under pressure. Class-specific hidden agendas provide asymmetric objectives, encouraging distinct political and economic strategies. Added automa decks let each role be played solo or with fewer players, and new modes expand modular setup options that alter pacing and decision space. The box collects stretch-goal content previously released separately and integrates it into the core campaign framework.

Gracze
1–4 najlepiej w 4
Czas gry
90–180 min
Wiek
14+
Złożoność
4,5 / 5
8,8 w Ludoyaod 132,22 złZarządzanie rękąAkcja / WydarzenieGłosowanie

Przy stołach Ludoya

Pełne statystyki w Ludoya
9
Zapisane rozgrywki
14
Gracze
5h 4m
Średnia rozgrywka
51
W kolekcjach
2
Na listach życzeń
1
Zamówione w przedsprzedaży

8,8/10

z 6 recenzji w Ludoya

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Pytania o zasady

Odpowiedzi z instrukcji od asystenta zasad Ludoya.

Do Automas use the regular Action cards, and should we choose Simple or Advanced Mode?

Leave out the Action cards for any class controlled by an Automa; it uses its own AI cards. Simple Mode is quicker, while Advanced Mode evaluates the board using priority cards (p. 3).

How does an Automa choose an action from an AI card?

In Simple Mode, it tries the four listed actions in order, then the Special Action; if it cannot do that either, it adds 3 Voting cubes to the bag. In Advanced Mode, it performs all four checks from left to right, then attempts its highest-priority action (pp. 3–4, 6).

Do I apply the AI card’s bonus even if the Automa doesn’t perform its first action?

No. The bonus is considered when checking the first listed action, but it applies only if that action is performed; the same applies to a Legitimacy icon in a bonus or Special Action (pp. 3–4, 9).

When an Automa proposes a Bill, how does it choose the policy?

In Advanced Mode, it chooses the policy with the highest-priority Policy card; if tied, it chooses the one closest to the row marker. After a Bill is proposed, that policy card is generally set aside for the rest of the round, with special handling if an Immediate Vote is called (p. 6).

When will an Automa call for an Immediate Vote?

In a 2-player game, it must have more Influence than its opponent after paying the cost, and at least as many Voting cubes in the bag. In 3- or 4-player games, its perceived side must have more Influence after paying the cost, and at least one other class must be on its side (p. 8).

When do we use the Crisis Response cards instead of the normal IMF rules?

During the Check IMF step, if the State has more Loans than its Fiscal Policy allows and cannot pay them off, resolve the revealed Crisis Response card instead of the main game’s IMF instructions. Then set that card aside and reveal a new one (p. 14).

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