I Spy Green Acres

2011 · Świat kampanii (świat gry)

I Spy Green Acres

Green Acres is established as a supposed political free zone, but its residents remain tied to their home countries. Players navigate a community shaped by international espionage, observing its inhabitants and the rival interests operating within it. Newer arrivals stand out as “city slickers,” appearing 10–20 years ahead of the times before they have blended into local life.

Kości (głównie d6)Oparte na cechach/aspektach (osobowość wpływa na rozgrywkę)Oparte na opisie (narracja ważniejsza niż kości)

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