Ich denke was, was du nicht denkst...

2002 · Gra imprezowa

Ich denke was, was du nicht denkst...

Players need to read the Thinker's mind. Each round, one player draws a topic, thinks of a fitting word, and predicts how many guesses the others will need. Players take turns guessing, and their progress toward the finish line depends on how accurately the word is guessed. The first player to reach the finish line wins.

Gracze
3–6 najlepiej w 6
Wiek
7+

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