Identity is All

2005 · Scenariusz / Przygoda / Moduł

Identity is All

An introductory roleplaying scenario for newly created spanners, presenting a straightforward problem in a late-twentieth- or early-twenty-first-century setting. Players investigate the situation and begin thinking in four dimensions without dealing with Time Combat, narcissists, or other advanced elements. The lightly detailed scenario leaves locations, chronies, and several references for the Game Master to develop or adapt.

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