In the Company of Spirits

2019 · Suplement (reguły/opcje rozszerzające rozgrywkę)

In the Company of Spirits

This Pathfinder Roleplaying Game supplement introduces the geist, a spirit-bound player character who remains tied to the mortal world through powerful emotional connections. It presents the lore of becoming a geist, rules for tethers and physical foci, and options for handling the species’ lack of Strength and Constitution scores. The book includes alternate racial traits, favored class options, geist-specific class archetypes such as the kineticist’s Poltergeist, racial feats, and a geist paragon class built around selectable passions and spectral talents.

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Oparte na poziomach (zdobywaj PD i awansuj)Oparte na rasie (rasa/gatunek gracza wpływa na rozgrywkę)Kości (głównie d20)

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