Into the Veil (2.0)

2017 · Świat kampanii (świat gry)

Into the Veil (2.0)

This Pathfinder setting supplement explores the Veil, a region of tesseract seas formed by the conflict between the alterran lich H’Gal and the intelligent forge known as the Great Crawth. After surviving a shipwreck in the Black Sands Anchorage, characters can investigate four continents: the frozen Polis Prime, tropical Caramballa, the Deadlands, and temperate Ostershain. The supplement includes setting history, color and player maps, settlements, new creatures, high-level NPCs, magic items, artifacts, kaiju, and the magnetite material. It also introduces the gene-stealing alterran race, with new traits, archetypes, gear, feats, spells, and biomechanical crafting options, along with nautical encounters and sailor shanties.

Suplement (reguły/opcje rozszerzające rozgrywkę)Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na poziomach (zdobywaj PD i awansuj)

Dane gry (gracze, czas gry, wiek, twórcy) z BoardGameGeek.