Is There a Doctor in the House?

1996 · Scenariusz / Przygoda / Moduł

Is There a Doctor in the House?

Players take on roles of expedition members returning to a camp stricken by a sudden plague and tasked with locating a local witch doctor believed to have a cure. Gameplay focuses on exploration, investigation, and decision-making as players search the surrounding area, interact with locals, and manage limited information about the outbreak. Tension arises from time pressure and the consequences of choices while uncovering clues that lead toward the witch doctor’s location. Resolve events through narrative-driven encounters and player choices that influence the camp’s fate and the course of the investigation.

Gracze
0
Oparte na poziomach (zdobywaj PD i awansuj)Oparte na rasie (rasa/gatunek gracza wpływa na rozgrywkę)Kości (różne)

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