Kaiju Shura

2011 · Scenariusz / Przygoda / Moduł

Kaiju Shura

Players control giant monsters rampaging across a city grid, destroying buildings to score points. Starting positions and initiative are determined with dice, and each turn allows movement or an attack against a building. Attack rolls are compared with a target number; near misses reduce the target number, while wide misses can cost a die. Monsters may team up and divide points, or fight each other while earning reduced points from collateral damage. A bonus is awarded for destroying at least three of five designated pink areas. The highest score wins.

Kości (głównie d6)Oparte na cechach/aspektach (osobowość wpływa na rozgrywkę)Oparte na opisie (narracja ważniejsza niż kości)

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