Kalyr

2002 · Świat kampanii (świat gry)

Kalyr

A campaign setting centered on the ancient kandar civilization, which has ruled Kalyr for a thousand years under the protection of the Guardians. Human slaves taken from other dimensions are beginning to rebel, barbarian kingdoms founded by escaped slaves are gaining strength, and a long war with the mountain-dwelling zughru drains the kandar’s power. Within the decadent cities, clans, guilds, and religious factions compete for influence and status. Wizards investigate disturbances in space and time that may signal the return of ancient horrors. The setting supports campaigns using both GURPS and FUDGE, with rules for converting between the two systems.

Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Oparte na punktach (przydzielaj punkty, aby zdobywać umiejętności, moce itp.)Kości (głównie Fudge/dF)

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