Knights of the All Mind

2012 · Zasady podstawowe (min. potrzebne do rozgrywki)

Knights of the All Mind

A rules supplement for use with the S.R.D. of the All Mind, drawing on role-playing game practices from the 1970s and 1980s. It provides old-school ability checks for skills as an alternative to modern difficulty-check systems, while leaving other contemporary rules conventions in place.

Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na poziomach (zdobywaj PD i awansuj)Oparte na klasach (Pilot, Czarodziej, Naukowiec itp.)

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