Kroko Loko

2004 · Gra dla dzieci

Kroko Loko

Players build crocodiles by feeding them animal cards. Each player starts with a crocodile head and tail, while the animal cards are placed face down for a memory-style search. On a turn, a die indicates a land, water, or air animal, or a special result. The player reveals a card and adds it to their crocodile if it matches the roll. A smiling crocodile allows a piece to be taken from another player, a toothache loses the turn, and a combination of all three animal types matches any card. When all 28 cards have been claimed, the player with the longest crocodile wins.

Gracze
2–4 najlepiej w 3
Czas gry
15 min
Wiek
4+
Złożoność
1 / 5
od 73,96 złZwierzętaPamięćRzucanie kościPamięć

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