Kult: Second Edition

1996 · Zasady podstawowe (min. potrzebne do rozgrywki)

Kult: Second Edition

A contemporary horror role-playing game set in dark, industrial cities where reality is an illusion concealing a vast and dangerous world. As the boundaries between the human world and unseen realms weaken, characters confront demons, nightmares, occult forces, and the consequences of human darkness. Players create characters using archetypes, advantages, disadvantages, dark secrets, and skills, then investigate horrors and survive encounters using a streamlined combat system. The rules cover campaigns, atmosphere, accidents, magic, and the supernatural powers shaping the setting. An introductory adventure provides a starting point for play.

Gracze
0
Złożoność
5 / 5

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