Kurishan's Garden

2000 · Scenariusz / Przygoda / Moduł

Kurishan's Garden

A d20 System adventure booster for 4–6 characters of levels 5–6, this adventure can stand alone or be added to an ongoing campaign. While resting in a seemingly friendly city, the characters find the marketplace unusually busy and food prices rising as supplies grow scarce. A local merchant asks the party to travel five days west to Darbin, a farming village that normally supplies the city with fruit and vegetables. No deliveries have arrived in over two months, and two messengers sent to investigate have disappeared. The characters must meet the village’s farmer-leader, learn what has disrupted the harvest, and determine how to restore the city’s food supply.

Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na poziomach (zdobywaj PD i awansuj)

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