La Torre de Trademark

1999 · Scenariusz / Przygoda / Moduł

La Torre de Trademark

An adventure module for a party of around five AD&D characters of levels 3–5. The group travels to Trademark, a small fishing and ule-wood carving village in the wild north, after rumors spread of a mysterious black tower. The tower vanishes during the day without leaving a trace and reappears at night, frightening the villagers. The adventurers investigate the settlement and uncover what lies behind this strange phenomenon.

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Oparte na poziomach (zdobywaj PD i awansuj)Oparte na rasie (rasa/gatunek gracza wpływa na rozgrywkę)Oparte na klasach (Pilot, Czarodziej, Naukowiec itp.)

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