Light the Flame

2002 · Scenariusz / Przygoda / Moduł

Light the Flame

A one-round Living Greyhawk adventure set in the Tusmit region. In Sefmur, a strange cult of zealots searches for its missing master and seeks the characters’ assistance. Characters of levels 1–6 investigate the cult’s request and decide whether to help or risk becoming entangled in its affairs.

Oparte na atrybutach/statystykach (STR, CON, PER itp.)Kości (głównie d20)Oparte na poziomach (zdobywaj PD i awansuj)

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