Lost Child

1996 · Scenariusz / Przygoda / Moduł

Lost Child

A fantasy roleplaying scenario for two or more player characters of low to medium ability. The adventure spans one to three weeks of game time, with most of the action involving travel through wilderness and mountain regions. Risk is low to moderate and magic is common. Characters from most cults are suitable, though player-character sorcerers and shamans are probably inappropriate. The scenario assumes characters are willing to help people in trouble and reward those who assist them.

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Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Kości (różne)Oparte na rasie (rasa/gatunek gracza wpływa na rozgrywkę)

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