Magi-Nation Duel

2000 · Gra karciana

Magi-Nation Duel

Players take the roles of Magi who siphon power to summon and command Dream Creatures in card-based battles. Instead of dedicated resource cards, players generate magical power by tapping their Magi or sacrificing their creatures to pay for attacks and card plays, forcing trade-offs between board presence and burst options. Decks contain creature cards, spells and technique effects; rounds resolve through combat and resource management as players balance maintaining forces with fueling larger plays. Starter sets include required counters, a six-sided die, reference aids and a play mat for organized play.

Gracze
2–4 najlepiej w 2
Czas gry
60 min
Wiek
10+
Złożoność
2,7 / 5
FantastykaKomponenty kolekcjonerskieZmienne zdolności graczyZarządzanie rękąEliminacja graczy

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