Mano a Mano

Scenariusz / Przygoda / Moduł

Mano a Mano

A generic tabletop role-playing system designed as a foundation for building specialized games. It provides balanced, adaptable rules for character abilities, attacks, damage, bonuses, and hit points, using character points and unified attributes to support different designs. The system does not include a setting, story, genre, monsters, heroes, or prescribed play style. Game masters and designers can modify the rules and add new abilities to create a tailored role-playing experience.

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Kości (głównie d10)Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na punktach (przydzielaj punkty, aby zdobywać umiejętności, moce itp.)

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