Marc Miller's Traveller Game Screen

1997 · Scenariusz / Przygoda / Moduł

Marc Miller's Traveller Game Screen

A game master’s screen presents charts and tables for starship operations, encounters, combat, and other play details. It also includes Memory Alpha, a Milieu 0 adventure set in Core sector, in which adventurers accept a high-paying mission that requires a memory wipe upon completion. As the mission ends and payment is received, they must determine what has really happened.

Gracze
0
Akcesorium (kości, mapy, ekrany, karty)Oparte na rasie (rasa/gatunek gracza wpływa na rozgrywkę)Oparte na atrybutach/statystykach (STR, CON, PER itp.)Losowe generowanie atrybutów (podczas tworzenia postaci)

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