Maschine Zeit

2010 · Zasady podstawowe (min. potrzebne do rozgrywki)

Maschine Zeit

In 2110, a disaster aboard orbital space stations left more than a tenth of the world's population dead. Radiation now haunts the abandoned stations, possessing machinery and threatening anyone who enters. This science-fiction horror RPG uses movie-inspired logic to support dramatic actions and shared narrative control. Setting information appears through in-character blogs, newspapers, and other biased documents, leaving the truth to emerge during play. A d100 system resolves actions, while a resource-gambling mechanic adds strategic risk.

Gracze
0
Złożoność
2 / 5
Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na cechach/aspektach (osobowość wpływa na rozgrywkę)

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