Master of the Game

1989 · Książka niebędąca grą (ale związana z RPG)

Master of the Game

A guide to the role of the Game Master in tabletop role-playing games. It covers preparing for the role, designing and maintaining the game environment, adapting rules and systems, creating and running adventures, and identifying reasons a campaign may fail. Additional chapters address organizing role-playing conventions, producing an RPG publication, and helping others develop their Game Mastering skills.

Czytanie (dla periodyków, książek przygodowych itp.)

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