Michtim: Designing a Pen & Paper Storytelling Game

2012 · Element niepodlegający rankingowi (element nie pojawi się w rankingach)

Michtim: Designing a Pen & Paper Storytelling Game

A pen-and-paper storytelling game developed as a design thesis. It examines established role-playing game conventions, gender, and other social norms while exploring how game design influences both its product and audience. The game is presented as a playable storytelling system, with its rules and format supported by research into independent publishing, print-on-demand services, and online ebook distribution.

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Książka niebędąca grą (ale związana z RPG)

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