Midnight in the Garden of Law and Chaos

2003 · Scenariusz / Przygoda / Moduł

Midnight in the Garden of Law and Chaos

A two-round Living Greyhawk adventure for characters of levels 8–14, set along the Tuflik and Velverdyva trade routes. After a dangerous journey, the party follows new clues to Lopolla in Ket, where rising tensions over a possible western conflict threaten to erupt. The investigation forces the characters to weigh the dangers posed by the Ket government against the growing influence of Elemental Evil.

Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Kości (różne)Oparte na atrybutach/statystykach (STR, CON, PER itp.)

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