Neveredge Falls

2003 · Scenariusz / Przygoda / Moduł

Neveredge Falls

This roleplaying encounter places traveling adventurers before a gigantic waterfall, an obstacle that can be adapted to almost any campaign setting. The surrounding ridge stretches for hundreds of miles, making it difficult to simply go around, while pursuit or other time pressure can add urgency. Players must decide how to deal with the falls and the challenges of continuing their journey. The flexible descriptions allow the encounter to interrupt routine travel with exploration, problem-solving, and character interaction.

Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na poziomach (zdobywaj PD i awansuj)

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