Neverwhen

2004 · Świat kampanii (świat gry)

Neverwhen

A tabletop role-playing campaign setting built around the city of Manzala, where gates connect to worlds combining fantasy, modern, science-fiction, and other genres. Players create characters from a wide range of classes and races, customizing them with feats, Edges, and Hindrances that shape their abilities and personalities. Rules cover wounds, automatic weapons, explosives, vehicles, psionics, mutations, cybernetics, and expanded magic. The setting also includes prestige classes, new spells, and creatures for gamemasters to use in campaigns across connected realms.

Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na poziomach (zdobywaj PD i awansuj)

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