Njarda 2

1998 · Scenariusz / Przygoda / Moduł

Njarda 2

The adventurers are accused of murdering the governor of the island of Dergos. Evidence includes a dagger bearing one character’s name, their status as the only foreigners in the city capable of carrying out the crime, and the victim’s death by petrification in the presence of a mage. Governor Amadjen gives the group two days to prove their innocence and uncover what really happened.

Gracze
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Oparte na rasie (rasa/gatunek gracza wpływa na rozgrywkę)Oparte na klasach (Pilot, Czarodziej, Naukowiec itp.)Kości (różne)

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