Njarda 4

1998 · Scenariusz / Przygoda / Moduł

Njarda 4

The player characters are sent to the city of Gmel by Governor Amadjen to eliminate its governor, who is considered the root of the region’s problems. After uncovering a murder, capturing a notorious pirate, and possibly recovering an important document, they are offered money and honors for completing the mission—or threatened with accusations of treason if they refuse.

Gracze
0
Oparte na rasie (rasa/gatunek gracza wpływa na rozgrywkę)Oparte na klasach (Pilot, Czarodziej, Naukowiec itp.)Kości (różne)

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