No Ticket

2005 · Scenariusz / Przygoda / Moduł

No Ticket

A stolen book, a Karrnathi lord, and a speeding lightning rail set the stage for an adventure across Eberron. Characters must evade the ticket collector and recover a unique item for the Diggers’ Union, whose secrets may reveal why the nerra are interested in the world. Designed for 2nd-level Dungeons & Dragons characters, the adventure can be played on its own or as part of the Mark of Heroes campaign.

Oparte na poziomach (zdobywaj PD i awansuj)Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)

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