No Time to Scream

2024 · Scenariusz / Przygoda / Moduł

No Time to Scream

A collection of three short scenarios for Call of Cthulhu, each designed for a single evening of mystery and horror lasting around two hours. The investigators face urgent threats and limited time across a woodland cabin, a doctor’s autopsy room, and an illegal whiskey distillery in the Alaskan mountains. Each scenario includes four pre-generated investigators, full-color maps, handouts, and Keeper guidance for maintaining the pace and emphasizing the uncaring nature of the Mythos. Rules are also provided for adding investigators for larger groups.

Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Oparte na atrybutach/statystykach (STR, CON, PER itp.)Losowe generowanie atrybutów (podczas tworzenia postaci)

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