Now There Is Only Ice

2012 · Świat kampanii (świat gry)

Now There Is Only Ice

Humanity survives on a frozen world where a dying sun provides little heat or light. Beneath the ice, settlements and workplaces cluster around a vast, shifting network of ancient pipes that supplies heat, pressure, steam, and faint blue illumination. Players venture onto the deadly surface to explore ruins, salvage metals, stone, dirt, and mysterious artifacts, then return to the underground caverns. Survival depends on managing these resources while contending with extreme cold, dangerous animals, unstable tunnels, and the unknown forces inhabiting the ice.

Kości (głównie d6)Oparte na cechach/aspektach (osobowość wpływa na rozgrywkę)Oparte na opisie (narracja ważniejsza niż kości)

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