Nyambe: African Adventures

2002 · Suplement (reguły/opcje rozszerzające rozgrywkę)

Nyambe: African Adventures

A d20 fantasy campaign setting inspired by African myth, legend, and history. Adventures unfold across a vast land of savannahs, rainforests, deserts, and dangerous creatures, where tribal warriors oppose mchawi wizards and seek the favor of ancestral orishas. The setting introduces twelve human tribal cultures, six variant non-human races, class variants, prestige classes, skills, feats, weapons, armor, spells, domains, and magic items. Shamans, dragon-blooded sorcerers, Amazon warriors, and diviners using mojuba bags join the setting’s conflicts, while ritual masks, nkisi statues, and zombi powder provide distinctive supernatural powers. New monsters and hazards complete the campaign material for players and game masters.

Świat kampanii (świat gry)Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Oparte na klasach (Pilot, Czarodziej, Naukowiec itp.)Kości (głównie d20)

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